/*
 * This file is part of Applied Energistics 2.
 * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
 *
 * Applied Energistics 2 is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Applied Energistics 2 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Applied Energistics 2.  If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.decorative.solid;

import java.util.EnumSet;

import net.minecraft.util.Direction;

/**
 * Immutable (and thus thread-safe) class that encapsulates the rendering state
 * required for a connected texture glass block.
 */
public final class GlassState {

    private final int x;
    private final int y;
    private final int z;

    private final EnumSet<Direction> flushWith = EnumSet.noneOf(Direction.class);

    public GlassState(int x, int y, int z, EnumSet<Direction> flushWith) {
        this.x = x;
        this.y = y;
        this.z = z;
        this.flushWith.addAll(flushWith);
    }

    public int getX() {
        return this.x;
    }

    public int getY() {
        return this.y;
    }

    public int getZ() {
        return this.z;
    }

    public boolean isFlushWith(Direction side) {
        return this.flushWith.contains(side);
    }

}
